Patrick Algermissen – Gameplay Programmer, Creative Technologist

Patrick Algermissen is a creative technologist and software engineer with Creative technologist and software engineer with 20+ years of experience building gameplay, cinematic, and narrative
systems for AAA games and interactive experiences.

Experienced across gameplay engineering, cinematic storytelling tools, and interactive narrative design using Unreal Engine and Frostbite. Background spans AAA game development, immersive experiences, filmmaking, visual effects, and animation.

Published author and award-winning filmmaker with a passion for building systems that support powerful interactive storytelling.

Previous employers include Universal Studios (Patrick was their first Senior Technical Designer), Rocksteady Games, Telltale Games, Electronic Arts, and others.